Meet the finalist and play the prototypes of the Bosch Art Game competition

Meet the finalist and play the prototypes of the Bosch Art Game competition

 

Meet the finalist and play the prototypes of the Bosch Art Game competition

 

The finalists:


– Brian S. Chung & GJ Lee from Jersey City, United States with The Triptych Game

– Espada Y Santacruz Studio from Madrid, Spain with Demons’ Revenge

– Tjupakabra from Amstelveen, the Netherlands with Everyman 

– Urustar Srl from Genua, Italy with Zwan

– We Are Muesli from Milan, Italy with Cave! Cave! Deus Videt!
 
– YOCTOBIT from Madrid, Spain with They are 

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septiembre 30, 2013 · 10:19 pm

Presenting They Are Game in Netherland

Last week (from 31st july to 3rd august 2013) Nacho Pintos and Lara Sánchez Coterón (Game Designers at YOCTOBIT) have been presenting Yoctobit’s last game design at Bosch Art Game contest. This local multiplayer audio game called They Are has been one of the finalist of this competition.

Bosch Art Game 2013 #1 -  41

Here we are, and those are the Bosch Art Game finalists’ statements

And this is the Bosch Art Game International Competition finalist interview. You can find here our main inspiration concepts for our local multiplayer audio game THEY ARE (from minute 1:57)

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They Are soundscapes by YOCTOBIT’s member Felipe Hickmann

Yoctobit’s member Felipe Hickmann has composed this soundscape inspired by Hieronymus Bosch’s painting Garden of Earthly Delights for the main level of our local multiplayer audio game THEY ARE.

ENJOY IT

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Playtesting They Are, a local multiplayer audio game about temptation (pictures)

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera http://fernandocoloderivera.com/ — en Medialab-Prado.

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera — en Medialab-Prado.

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera http://fernandocoloderivera.com/ — en Medialab-Prado.

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera — en Medialab-Prado.

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera http://fernandocoloderivera.com/ — en Medialab-Prado.

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera — en Medialab-Prado.

In a world of shades, do you dare to open your eyes? Tiny creatures are trying to exhort you with right and wrong advices. Will you follow their hints, or listen to your inner voice?

They Are is a local multiplayer audio game of intuition and reflexes, about temptation, inspired on Hieronymus Bosch’s fancies and imagery.

Although on his time Bosch’s paintings were well accepted as expressions of devotion, later on, the spanish Inquisition ticked them as heretic works.

From an ucronic (1) contextual starting point in which Bosch and spanish Inqusition clashed to each other, we will set up an experience in which players must find the balance between yielding to temptation and chasing other player’s weaknesses.

Through audio landscapes and spoken-voice characters the game provides enough sources to the player to create some enigmatically beautiful imagery and enjoy some sort of arcane experience. The action is driven by audio cues that come up from the mobile to each player’s headphones, but the game actually happens in the physical space out of the devices, and mainly in the players’ minds.

Although each player plays against everyone else, every decision the player takes could affect himself positively or negatively in the long term, because in THEY ARE fate is reversible.

(1) Alternate history. Logical reconstruction, applied to history, taking for granted events that did not happen, but that would have happened.

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A party audio -game for Android

THEY ARE, Yoctobit's party game about temptation

THEY ARE, Yoctobit’s party game about temptation

THEY ARE is a local multiplayer, for android devices. The main mechanic of the game is finding the balance between yielding to the temptation and chasing other player’s weaknesses. This is mainly an audio game although is also a physical one. Soon you can listen to some soundscapes from different stages of the playful experience in this blog. STAY TUNED

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Yoctobit’s new audio game THEY ARE is a Bosch Art Game Contest Finalist

Our new party audio-game, titled THEY ARE, is one of the finalist of the Bosch Art Game Contest together with other 5 studios; Tjupakabra (Amstelveen, Netherlands), We Are Muesli (Milan, Italy), Espada y Santacruz (Madrid, Spain), Urustar Srl (Genova, Italy) and Brian S. Chung & GJ Lee (Jersey City, USA).

The winner will be determine by an international jury consisting of five member related with the indie games scene, such as Brandon Boyer, chairman of the Independent Games Festival and founder of video game culture site Venus Patrol (USA), Ed Key indie developer of games such as Proteus (UK), Margaret Robertson, development director for Hide&Seek  (UK), Zuraida Buter, co-director of the Global Game Jam and initiator of the first Dutch indie game showcase festival Indigo (the Netherlands) and Adriaan ’s-Gravesande (the Netherlands), artistic manager of Jheronimus Bosch 500 Foundation.

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THEY ARE, a party audio-game about temptation

THEY ARE a party audio-game about temptation by YOCTOBIT.com

THEY ARE a party audio-game about temptation by YOCTOBIT.com

Nacho Pintos & Lara Sánchez Coterón just finished the design of the YOCTOBIT brand new game, titled THEY ARE. This party audio-game has been selected as finalist in the  Bosch Art Game International Pitch Competition, which gives them the opportunity to develop their proposal into a playable prototype. This prototype will be shown in Holland next summer at the Museum of Contemporary Art ’s-Hertogenbosch as an art installation.

GAME CONCEPTUAL DESCRIPTION

In a world of shades, do you dare to open your eyes? Tiny creatures are trying to exhort you with right and wrong advices. Will you follow their hints, or listen to your inner voice? THEY ARE is a party audio-game of intuition and reflexes about yielding or not to temptations, for 5 to 12 players.

Through audio landscapes and spoken-voice characters the game provides enough sources to the player to create some enigmatically beautiful imagery and enjoy some sort of arcane experience. The action is driven by audio cues that come up from the mobile to each player’s headphones, but the game actually happens in the physical space out of the devices, and mainly in the players’ minds.

Although each player plays against everyone else, every decision the player takes could affect himself positively or negatively in the long term, because in THEY ARE fate is reversible.

Ckeck out the Pitch Document:

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YOCTOBIT takes part of a new book about sustainable cultural projects


MÚSICA PARA CAMALEONES / El Black Álbum de la Sostenibilidad Cultural (Music for Chameleons, The cultural sustainability Black Album) is a catalog of great successes in cultural practices that seeks to go beyond its original purpose of inventory to suggest a new way of developing projects. A gathering of diverse voices that are presented as a way to understand what has been done and what is being done today in Spain about innovative cultural production and management practices .

We take part of this project as well as an amount of interesting other groups:  Inteligencias Colectivas / Curators’ Network / Bookcamping / Lab Latino / Red TransIbérica / Utopic_US / La Tabacalera / DentroFuera / Campo Adentro / Ingràvid / desdelamina.tv / OFF LIMITS / ColaBoraBora / Goteo / Left Hand Rotation / La Más Bella / C.A.S.I.T.A. / derivart / Transductores / Hipo_Tesis / Pedagogías Invisibles / In-Sonora / ZEMOS98 / Debajo del Sombrero / Conexiones Improbables / Think Commons / Yoctobit / Úbiqa / Todo por la Práxis

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GAMES within new interfaces or how to go beyond the traditional screen+controller experience

Physical Interfaces

Physical Interfaces. Rock-paper-scissors BC: «hey bloque, we’re equal again … I don’t want to discourage you, but this new game you’ve invented doesn’t look to have a future …»

As the fall arrives we are once more trying to push the envelope and thinking beyond the traditional screen, keyboard and mouse interfaces, as well as the traditional gaming controller.

We are now on a brain-storming time, trying to think about alternative physical experiences that can be used in games and trying to explore this new interfaces… Stay Tuned

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El nuevo equipo de YOCTOBIT

Game Over de Homeward Journeys

Game Over de Homeward Journeys

Homeward Journeys funcionó y divirtió al publico en las 2 sesiones que llevamos a cabo con el nuevo equipo de YOCTOBIT Teatro Jugable el pasado mes de mayo. Macarena de Rueda como nueva Claudia Picaporte (en la foto superior), se metió al público en el bolsillo desde el minuto cero, Alberto Barberá que ademas de la producción técnica diseñó una iluminación tremendamente sugestiva y Noemi Laviana que ajustó y gestionó a la perfección los audiovisuales en directo, tarea nada sencilla en una pieza que carece de escaleta lineal, fueron los artífices del éxito de Homeward Journeys en el Teatre l’Escorxador de Lleida. En resumidas cuentas, fue la primera vez que el público nos pedía un bis después de haber alcanzado el final sin conseguir todos los objetivos de juego… increible …

Publico de l'Escorxador

Público de l’Escorxador

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