Archivo de la categoría: THEY ARE

They Are soundscapes by YOCTOBIT’s member Felipe Hickmann

Yoctobit’s member Felipe Hickmann has composed this soundscape inspired by Hieronymus Bosch’s painting Garden of Earthly Delights for the main level of our local multiplayer audio game THEY ARE.

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Playtesting They Are, a local multiplayer audio game about temptation (pictures)

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera http://fernandocoloderivera.com/ — en Medialab-Prado.

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera — en Medialab-Prado.

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera http://fernandocoloderivera.com/ — en Medialab-Prado.

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera — en Medialab-Prado.

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera http://fernandocoloderivera.com/ — en Medialab-Prado.

Playtesting They Are, a local multiplayer audio game about temptation by Yoctobit. Photo: Fernando Colode Rivera — en Medialab-Prado.

In a world of shades, do you dare to open your eyes? Tiny creatures are trying to exhort you with right and wrong advices. Will you follow their hints, or listen to your inner voice?

They Are is a local multiplayer audio game of intuition and reflexes, about temptation, inspired on Hieronymus Bosch’s fancies and imagery.

Although on his time Bosch’s paintings were well accepted as expressions of devotion, later on, the spanish Inquisition ticked them as heretic works.

From an ucronic (1) contextual starting point in which Bosch and spanish Inqusition clashed to each other, we will set up an experience in which players must find the balance between yielding to temptation and chasing other player’s weaknesses.

Through audio landscapes and spoken-voice characters the game provides enough sources to the player to create some enigmatically beautiful imagery and enjoy some sort of arcane experience. The action is driven by audio cues that come up from the mobile to each player’s headphones, but the game actually happens in the physical space out of the devices, and mainly in the players’ minds.

Although each player plays against everyone else, every decision the player takes could affect himself positively or negatively in the long term, because in THEY ARE fate is reversible.

(1) Alternate history. Logical reconstruction, applied to history, taking for granted events that did not happen, but that would have happened.

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A party audio -game for Android

THEY ARE, Yoctobit's party game about temptation

THEY ARE, Yoctobit’s party game about temptation

THEY ARE is a local multiplayer, for android devices. The main mechanic of the game is finding the balance between yielding to the temptation and chasing other player’s weaknesses. This is mainly an audio game although is also a physical one. Soon you can listen to some soundscapes from different stages of the playful experience in this blog. STAY TUNED

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Yoctobit’s new audio game THEY ARE is a Bosch Art Game Contest Finalist

Our new party audio-game, titled THEY ARE, is one of the finalist of the Bosch Art Game Contest together with other 5 studios; Tjupakabra (Amstelveen, Netherlands), We Are Muesli (Milan, Italy), Espada y Santacruz (Madrid, Spain), Urustar Srl (Genova, Italy) and Brian S. Chung & GJ Lee (Jersey City, USA).

The winner will be determine by an international jury consisting of five member related with the indie games scene, such as Brandon Boyer, chairman of the Independent Games Festival and founder of video game culture site Venus Patrol (USA), Ed Key indie developer of games such as Proteus (UK), Margaret Robertson, development director for Hide&Seek  (UK), Zuraida Buter, co-director of the Global Game Jam and initiator of the first Dutch indie game showcase festival Indigo (the Netherlands) and Adriaan ’s-Gravesande (the Netherlands), artistic manager of Jheronimus Bosch 500 Foundation.

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THEY ARE, a party audio-game about temptation

THEY ARE a party audio-game about temptation by YOCTOBIT.com

THEY ARE a party audio-game about temptation by YOCTOBIT.com

Nacho Pintos & Lara Sánchez Coterón just finished the design of the YOCTOBIT brand new game, titled THEY ARE. This party audio-game has been selected as finalist in the  Bosch Art Game International Pitch Competition, which gives them the opportunity to develop their proposal into a playable prototype. This prototype will be shown in Holland next summer at the Museum of Contemporary Art ’s-Hertogenbosch as an art installation.

GAME CONCEPTUAL DESCRIPTION

In a world of shades, do you dare to open your eyes? Tiny creatures are trying to exhort you with right and wrong advices. Will you follow their hints, or listen to your inner voice? THEY ARE is a party audio-game of intuition and reflexes about yielding or not to temptations, for 5 to 12 players.

Through audio landscapes and spoken-voice characters the game provides enough sources to the player to create some enigmatically beautiful imagery and enjoy some sort of arcane experience. The action is driven by audio cues that come up from the mobile to each player’s headphones, but the game actually happens in the physical space out of the devices, and mainly in the players’ minds.

Although each player plays against everyone else, every decision the player takes could affect himself positively or negatively in the long term, because in THEY ARE fate is reversible.

Ckeck out the Pitch Document:

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